Four years. It doesn't feel like it has been that long, but I have been in the game design pathway for four years. Over the course of those four years, I have learned a lot about what goes into making a game as well as the tools used to make them. On the first day of this pathway, I knew nothing about the game industry at all. All I knew back then was how much I enjoyed playing games. Over time, this class helped me to understand fully just how much work goes into making a game. Making us work together in teams to create our own game using our newfound knowledge of the game industry helped to solidify how hard it is to make a game (especially when you have more than one brain coming up with ideas that sometimes clash). I also learned how to use software when I had no prior experience of working with it. The most helpful things that I have been taught in this class is how to use 3D Studio Max and Unity since they helped me a lot with my project this year. However, I rarely used things like Adobe Audition and Premiere or GameMaker after the years we looked at them. I wished that we spent more time working with 3D Studio Max since I still got confused with the different modifiers that are available. Also, seeing other students work in 3D Studio Max this year made me want to learn more about the program. Another thing that I wanted to look more into was how to code in C# since Unity uses C#. Coding became my interest after we looked at it last year, but we never really got into learning it unless we took the time to do it outside of class. Well, that's about it. It was a pleasure taking your classes.
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AuthorMy name is Timothy Czerniejewski and this is my blog for my Game Art Design interests. Archives
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