Although Warframe isn't as popular as your big title shooter games such as Call of Duty or Counter Strike, it has some complex and original game mechanics. One of the game mechanics it stresses is it's Players. The game is a Co-Op Multiplayer third-person shooter in which you and up to 3 other people go into a variety of missions with a different objectives to protect the universe from 3 alien factions. The game also has a small competitive side to it where players can fight each other but the game is about 90% cooperation. The game encourages people to come together socially through their clan system where players can join or run a clan in which people can gather to talk, play, and trade. The community of the game has create some roles based on the Warframe (the exoskeletons your character wears that hold certain abilities) you have equipped which include basic stuff like tank, support, fighter, as well as specific stuff such as a certain Warframe with an ability to siphon energy from enemies and distribute it among their allies is used when the mission requires the use of a lot of energy. All of these roles and the cooperative side of this game lead up to the Objectives the players are trying to accomplish. The game has missions with different objectives such as sabotage, capture, rescue, survival, etc., but the game doesn't stop there. Warframe has a wide variety of mods, weapons, and Warframes people can choose from but the only way to get these items is for the players to find the parts, resources, and blueprints for them or they can be lazy and support the game developers by purchasing the games in-game currency and buying the weapons straight from the market. Warframe's Procedures aren't very complex but they are still important. The starting procedure for Warframe is to login to your account after you launch the game. The progressive actions of the game work much like most shooter games where left mouse button is fire, right mouse button is aim, space is jump, and wasd is movement. Warframe has no resolving action since the game releases new content as well as runs random alerts and events to keep people busy. The system procedures include a lot of random number generators since most of the games crafting involves the random dropping of mods and resources. The rules of Warframe only come into effect when you are doing a mission since out of mission stuff has no rules but a lot of boundaries. Each mission type has different rules such as sabotage involves you destroying certain objectives while survival involves you surviving against waves of enemies for as long as possible. Warframe really only restricts team killing as a rule and the determining effects the rules have on the game are when you kill a boss, occasionally an assassin marks you for death and will randomly spawn into one of your missions and take you by surprise. Warframe revolves a lot around resources. Warframe uses lives, health, currency, time, and objects. You are given 4 lives each day in Warframe to revive yourself in case you die in a mission. You have a health bar in Warframe and if it hits 0, then you die. Warframe uses a paid currency and an in-game currency which is used to buy a variety of objects in the market. Certain mission types such as survival use time as a resource since certain enemies spawn at certain times and certain rewards are given at certain times. Finally objects are used as a resource in Warframe because the you need certain parts, blueprints, and components to craft certain weapons and Warframes. Warframe's conflict is between you and the environment, or PvE. Warframe makes players fight against three different factions of enemies that are all AI controlled. Sometimes, if a player needs to go to a certain planet, other planets in between can count as an obstacle conflict where players must complete missions on the planet to unlock the planet they need. Players in Warframe have a lot of boundaries when it comes to the map they are playing on. Most of the boundaries in the map are physical like the walls, skybox, and cover. The maps are even generated using a random tileset that creates dead ends in the map so the player can't continue farther then they are supposed to. Although Warframe as a whole has no outcome that shows a player has won the game, the individual missions in the game have a win or lose outcome and depending on what type of mission you are doing, the requirements for winning and losing can be different then others such as kill all of the enemies or successfully rescue the hostage. In most cases the losing requirement that is universal among the missions is losing all of your health and dying.
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In my Game Art Design course this week, we were exploring potential career pathways inside the gaming industry and using some online assessments, we figured out our various skills, what kind of a leader we are, and how creative we are. After looking up some careers in the Game Design industry, I took the results from my assessments and found a career that I think would suit me. The career that I found best suited me was a programmer. Based on my current skills in Game Design, I already am capable of many of the requirements needed to become a programmer. I think I would be a great programmer because I am not to creative, I am decent enough at working in groups and communicating with my group, and I was also recommended to be a computer programmer based on the online assessments I took in class. The skills I need to work on to become a programmer are my knowledge of a programming language and working out how to complete tasks on time. It is very important to know a programming language or you just can't program at all and not finishing on time can hold the production of a game back. In order to gain these skills, I will have to find a school or a course that will teach me the ropes of programming and I am just going to have to fix my time management skills as I progress through school and improve on them slowly.
This image is the info graphic I made in class this week based on the online assessments I took. |
AuthorMy name is Timothy Czerniejewski and this is my blog for my Game Art Design interests. Archives
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