This week in my game art design class, I have started creating 2D video games inside of Game Maker 8.1, a free 2D game making software. Before creating our first game, my class and I had to read an article on designing good games written by Mark Overmars. Our game, Evil Clutches, is very similar to that described inside of the article. Evil Clutches has a goal where you are a mother dragon trying to save her hatchlings from an evil demon. It has a decision between saving your hatchlings or killing one of the demon's minions. The game creates balance by making the minions shoot out at different angles and by making the hatchlings slower than the minions. Evil Clutches rewards the player for saving hatchlings and killing minions through score. The game has immersive aspects such as music, some story, and a game world. Evil Clutches could use some more work when it comes to giving the main character a personality to make players immersed like adding some sort of text the character says to make it feel more alive. Special Effects like explosions or death animations could also help in adding immersion. To make the game have more of a flow, different enemies could be added or maybe the main character can have different attacks. Also to improve balance, making the dragon stay within the boundaries of the screen would help make it harder for the player to live and add some challenge. Now what I learned in Game Maker was all pretty simple and easy to understand. The easier things that I learned would be creating the basic components of the games like sprites and objects because there wasn't much to it other then naming the component and selecting the right thing for said component. Events and actions were slighter harder when learning the basics of Game Maker mostly because there are a lot of events and actions to remember. Other than that everything was self explanatory and straight to the point.
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Over the past 2 years in the game design course, I have learned a few things that may be beneficial to me for the rest of the year when we go into 2D game design. Last year, I learned the basics of Adobe Photoshop and Illustrator as well as design techniques and elements. These things will come in handy when I am creating my own art, be it a character or background art, for my 2D games. Along with these art tools, I have learned basic game elements that are required for all games such as objectives, conflict, resources, etc. These elements will help me create my 2D games by giving my a guide of sorts to make the game as fun yet complex as it can be. Although my coding skills are very small, the one hour of code could help me understand coding better so that if I was required to code something for my 2D game, I could at least understand on some level how to do it.
For my future as a game designer, I think it would be a good idea to get certified in 3D Studio Max 2014. I want to either be a programmer for a game or I want to create the 3D models for a game and possibly animate them. Even though this software will be somewhat old by the time I look for a job in the game design industry, it will give me a basic understanding of Autodesk software and it will show companies that I am willing to put in effort to learn. Along with this, I think that getting certified in 3D Studio Max 2014 will help me out in the future game design classes at DSA since their focus is on creating 3D games as well as my own game be it 2D or 3D and a better knowledge of the program will make it easier for me to accomplish what it asked of in the class. If there are other certifications available in the DPS system related to programming or 3D modeling and animation, I would be interested in getting certified in those fields as well.
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AuthorMy name is Timothy Czerniejewski and this is my blog for my Game Art Design interests. Archives
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