Plan for Next Week:
- Animate the Knight
- Create environment in Unity
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This week I had to remember how to rig models again since I haven't done that in about a year. I was able to create the bones for the model, but I am still working out how to make the model move with the bones. I have been looking at tutorials this week in order to learn how to do so, and I should be able to begin animation next week. Along with this process of learning, I was able to tour East Carolina University on Wednesday and I was able to talk with my teacher about my current progress on the project on Thursday. I have a good idea on what I want to do next quarter for my project, which includes creating the level for my game, creating more units and buildings, and hopefully have the game programmed enough to move units around the world and potentially damaging objects. Next week, I hope to animate my knight unit and start creating the level in Unity.
Plan for Next Week:
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As this week wraps up, so will the first quarter of the school year. I went into this first quarter without much of an idea as to where to go next for my project to create my own game. All I knew was that I wanted to make a 3D RTS game regardless of how difficult it may be. I will be completely honest and say that I wasn't practicing or refreshing my memory of the various programs I will be using this year before hand, which ate away at some of my time that I could've spent working on my project. As the weeks progressed, I slowly got over these hiccups, and I was able to get a good idea of where my game will go and how to use the programs again. I will say that this has been an exciting and weird year for the game design class since I have never had this much freedom with a class before. Although it is amazing to be able to decide what you want to do and when you want it done, it is also terrible when you don't know where to go next when you do accomplish something. Going into the next nine weeks, I plan on making much more progress on my game, so much so that I will hopefully be able to get a decent tech demo of the game on my website towards the end of those weeks. I am happy that I worked long and hard to get into this class my senior year and I hope to achieve my goal and create my very first video game.
Today, I was able to take the day off of school and go visit a college of my choosing, which was East Carolina University. ECU is my safety school since the academic requirements are nothing compared to what I have right now, which will give me a high chance to get in. Anyway, if you have forgotten, I am looking for a degree in computer science since I am into the whole programming thing, yet I am still unsure as to what I want to do with that degree. Obviously working for a game studio would be great, but there are a lot of other job fields that would accept a computer science degree that I may be interested in. Back to ECU, I was able to get a general tour of the campus, but I was unable to get a closer look at their science and technology building, the dormitories, and their food halls. The campus looked nice and like somewhere I wouldn't mind living. I would rather live and go to a larger college than a smaller one since there are more things to do and people to see. If I don't get into the other colleges that I am applying to, I could see myself attending ECU without regrets.
This week wasn't a productive week. I was sick on Wednesday and Thursday, and there was a Full Sail University representative that came in to talk to the class today, which meant no work. I was able to modify the model a little bit to make it appear better than before, but I was not finished with the rigging for the model. I don't have a picture/screenshot of the current model with me right now, but I will make sure to update this post with one later if I remember to do so on Monday. Anyway, next week is the end of the first quarter at school so things are getting hectic among all my classes as everyone scrambles to complete major assignments before grades are final. I will hopefully have animations done next week for this class which I can then take into Unity and test. I plan on getting into environment design soon after I am done with my knight unit.
Plan for Next Week:
This week, I was able to get the rest of my model created for the most part. I was sick on Tuesday with some food poisoning from some week old chicken, so that cut into my time working on the model at school. I want to go back in next week and clean it up a bit to make it more interesting and detailed. The pauldrons are my main concern next week since they are very bland and uninteresting, at least to me. Also, the armor needs to be tweaked a bit more to make it look like some armor and not a hallow cylinder with two holes for the arms. Other than that, I should be ready next week to attempt the process of rigging the model and then animating it. I am unsure how the rigging for the character will go, and I hope that it will be a smooth process without too many hiccups.
Plan for Next Week:
This week, I was able to get the main armor piece for the knight unit, for the most part, completed. It wasn't too particularly difficult to get this done after reacquainting myself with 3DS Max, but I did fall into issues I had to look up in order to finish this. For instance, when I was working on the holes for the arms, I had to figure out how to combine various parts of the object so that I didn't have doubled faces, vertices, or edges. One thing that I thought of only recently was how easy this would've been if I had started from the bottom of the object rather than the front. Extruding the object deformed the faces so that I had to edit them a lot in order to make it the same width all around the object. The bottom would've cut out this issue and would've made my life ten times easier. This will be helpful information for me in the future when I am working on other parts of armor. Next week, I will continue modeling my knight and hopefully get it ready for rigging.
Plan for Next Week:
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AuthorMy name is Timothy Czerniejewski and this is my blog for my Game Art Design interests. Archives
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