Recently, I have created a Twitter account so that I can keep up with the ever changing video game industry. So far, I have learned that Twitter is a very useful tool in keeping track of what is going on in the world on a daily basis. I can see what is popular among game companies as well as their upcoming projects. This is helpful in staying informed about the game industry since it allows me to know what games are being made and what games are trending at the moment. Twitter is by far one of the best ways to keep in touch with my interests in the gaming industry since it displays what individuals/companies are talking about. Other ways of keeping up with the game industry include various magazines such as Game Informer are useful as well albeit not as useful as Twitter since magazines are delayed in giving out info whereas Twitter is almost instant. Some of the Twitter handles I found useful include @Xbox, @PlayStation, and @steam_games since these are the big game providers for console and PC and it is useful to know any future plans that these companies have in terms of game releases. Twitter, as well as other resources, keeps me informed on global industry changes by giving me info on game releases, trends, or developments, and this info can then guide me in the development process by giving me an idea on what kind of game is going to do better and whether or not my game idea is already in the process of creation or is already being sold.
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This week in Game Design, our class was tasked with learning about the legal issues that are brought up within the video game industry and creating an infographic based on one of the legal issues. For my infographic, I decided to do trademarks. What surprised me the most when it came to these legal issues was how many different ways you could protect your intellectual property. If you want to protect your business reputation, you would use a trademark to make sure people know that they are buying a product of a trusted company, or if you want to protect a game mechanic, you could look for a patent to own that game mechanic. There are a lot more methods of protecting your intellectual property all of which protect a different thing. I found trade secrets to be the most interesting since it is a very loose way to protect your intellectual property, but it is an effective way to protect it since only the people who know the secret can use it. The only drawback of this method is that people can tell others about the secret and then it no longer is a secret. I think the most difficult issue for me to comply with as a game designer would be copyright because there are so many games that I may accidentally create some art that I didn't know existed in another game and that could cause issues with me and/or the company that I work for in the future. Below is my infographic on trademarks.
For my second week back to school, my game design teacher decided to make us research all of the potential careers inside of the game design industry from level designers to producers. From this info, we were to find a career that we thought was interesting and create an info graphic based on the career. The career I chose was programming be it creating the game engine or the AI in a game. I learned that programming is a very demanding job that requires you to have problem solving skills and high attention to detail in order to fix any bugs in the code. I also learned that there are a lot of different softwares that one can use in order to program rather than there being just one universal way of coding. I found this research helpful in directing me towards programming since it has shown me that some of the other careers in the game design industry don't fit me as a person. This research has also made me look at the game design industry in a new light by showing me that there isn't just one job inside of game design; there are tons of different jobs ranging from audio engineering to game writing, from concept artists to 3D modelers, and from programmers to level designers. Below is a copy of my info graphic that I made inside of my game design class. Sadly, the info is a bit outdated and I couldn't dig down deep enough to find any current statistics about programming.
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AuthorMy name is Timothy Czerniejewski and this is my blog for my Game Art Design interests. Archives
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