Outside of school, I downloaded Sculptris onto my laptop and played with it for a while. So far, I like the free form modeling that I can do with it that lets me create my model however I want without having to mess with a coordinate system or modifiers like that of 3DS Max. The program also has very little tools to work with, which makes it easier to learn and use, but it also makes the software suffer with a lack of options to do one thing. I was able to whip up an alien that looks pretty nice for only having spent the weekend testing out the software that is available to see in the My Work tab under the Work drop down. I am looking forward to getting better at this 3D modeling software as it makes more sense to me than 3DS Max does since it doesn't have all of the convoluted settings and modifiers. I might use this program along with 3DS Max in order to create all of my 3D assets for my game that I will be creating next year.
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After going through a lot of stuff within Unity and with programming, I have realized that I don't think going to VCU would be a great idea. Although I do enjoy creating artwork in 3D and 2D, I don't think I would have nearly as much fun when it comes to programming. Even thinking ahead to my future career choices, I think I would enjoy working as a programmer more than an animator. Programming has clicked a lot more quickly and easily than working in digital art softwares. Not to mention that my mom also agrees that she hasn't found me to be an artistic person who enjoys drawing as a hobby and believes in my thinking that I would enjoy learning how to code at a professional level. So from now on, I think I will be looking more into a computer science degree when I am searching for potential colleges that I will be applying to in the near future.
My class and I are now a couple weeks into learning how to use Unity and so far I am loving it. I like how easy and straightforward the software is when it comes to navigating the interface and how to use it in general. The thing I find to be the most interesting part of using Unity is the programming part of it. I enjoy programming a lot and this is the first time I have really dived into the subject thoroughly. I think I find programming so much fun is the fact that I actual grasp why I am typing certain things into the script instead of blindly following a tutorial and getting a grade for an assignment. This experience with Unity and programming has made me lean a lot more towards getting a degree in computer science in order to understand coding more rather than a degree in the art aspect of game design. I am looking forward to working more in Unity for the remainder of the year and for my senior project.
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AuthorMy name is Timothy Czerniejewski and this is my blog for my Game Art Design interests. Archives
May 2018
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