So far, the most important concepts and tools that I have learned about in this class have been the A/V programs, how game design teams work, the different careers in the game design industry, and the new techniques in 3DS Max that I have been working on so far the past few weeks. The A/V techniques will be useful later on if I make my own game and I need to make a promotional video as well as to update my show reel to make it better later down the road. Knowledge of the game industry will be helpful when I am figuring out what I want to do in the game industry and how it works when I get a job in the game industry. The extra 3DS Max tools will help me for my Advanced Studies project next year, which will be creating my own 3D video game, and possibly for college if I try to major in 3D modeling or animation. The curriculum this year is alright as it is so far, but it could use a bit more of an in depth look at the A/V techniques in order to know how the various tools in the programs work so that the Foley Artist assignment isn't as difficult.
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Based on what I was able to find online, linear editing involves editing audio and video and a certain order or sequence that can only be accessed sequentially regardless of what device the video and audio was recorded on. However, Nonlinear editing allows someone to access any frame in a video clip regardless of its order in the sequence which allows editors to copy and paste clips and modify them easier than that of linear editing. It is important to understand how to use nonlinear editing software for the game design industry since the methods of linear editing has become something of the past and has nearly gone obsolete and will most likely never be touched in the game design industry where the current technology is prevalent. As of right now, I have enjoyed working with audio in game design since it is very straight forward when it comes to editing things like voice overs and applying sound effects like distortion to an audio clip and audio editing is something I find very interesting in general.
Over the past few weeks, I have been working with both Adobe Audition and Premiere in order to understand how to edit audio and video. The skills that I will gain from learning how to edit audio and video will possibly help me in my career as a game designer in the future because you need to have knowledge of Adobe Audition or other audio editing softwares to be a sound designer and you need to have knowledge of Adobe Premiere in order to create promotional videos for your game or if you want to edit a cutscene within your game. These skills can help me through the rest of my game design classes at DSA since there will most likely be sound in my game or the class project that will be done in Advanced Studies that needs to be edited and there will most likely be some sort of video editing part that goes along with the game or class project as well. These skills will be helpful to me now and they will be helpful to me in the near and distant future if I decide that I want to work as a sound designer.
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AuthorMy name is Timothy Czerniejewski and this is my blog for my Game Art Design interests. Archives
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