Last week, on Wednesday and Thursday, my game design class and I went to the East Coast Gaming Conference, or ECGC for short, in order to take a look at professionals in the game industry field. One of the things that I enjoyed about attending this conference included the indie game section where I could take a look at what indie developers are creating and to gauge what is possible within the realm of indie game development. For the most part, these games were alright for being created by one individual or a group of individuals and I was impressed with what was possible with only yourself and maybe some friends. Another thing that I liked about the conference was seeing some of the latest games and improvement to VR in the VR section. Although I didn't get to try any of the VR stuff while I was there, seeing people play the games was enjoyable none the less. I also enjoyed the wide variety of talks that were offered at the conference that allowed for everyone interested in different fields of the game industry to find talks that they would enjoy. The talk that interested me the most out of the ones I went to was the Gameplay Programming Patterns talk by Bartlomiej Waszak, a gameplay programmer for Ubisoft Quebec. In this talk, Waszak covered a multitude of solutions for data structures and data design, resource management, using a physics engine. logic patterns, and interconnections between systems. He went over each one in detail in order to explain methods of improving your programming that would enable less stress on your system when you are trying to run your game. Since I want to become a programmer, either within the game industry or not, I thought that this talk would help me out if I do decide to go into the game industry since it would help me program my game to better perform overall. Although the talk was a bit difficult to understand since I am still new to programming and he was using C++ for his examples, I was able to take away the gist of what he was trying to say and I would say that it can help me down the road. After that though, nothing else really caught my attention at the conference. After going to this conference and talking and listening to professional in the field, I would say that my feelings toward becoming a part of the game industry still hasn't changed much from a neutral "potentially". I could see myself liking the job, and if I was to get a job as a programmer, I would be glad to do it. Other than that, I don't really mind becoming a game designer.
0 Comments
|
AuthorMy name is Timothy Czerniejewski and this is my blog for my Game Art Design interests. Archives
May 2018
Categories
All
|