Four years. It doesn't feel like it has been that long, but I have been in the game design pathway for four years. Over the course of those four years, I have learned a lot about what goes into making a game as well as the tools used to make them. On the first day of this pathway, I knew nothing about the game industry at all. All I knew back then was how much I enjoyed playing games. Over time, this class helped me to understand fully just how much work goes into making a game. Making us work together in teams to create our own game using our newfound knowledge of the game industry helped to solidify how hard it is to make a game (especially when you have more than one brain coming up with ideas that sometimes clash). I also learned how to use software when I had no prior experience of working with it. The most helpful things that I have been taught in this class is how to use 3D Studio Max and Unity since they helped me a lot with my project this year. However, I rarely used things like Adobe Audition and Premiere or GameMaker after the years we looked at them. I wished that we spent more time working with 3D Studio Max since I still got confused with the different modifiers that are available. Also, seeing other students work in 3D Studio Max this year made me want to learn more about the program. Another thing that I wanted to look more into was how to code in C# since Unity uses C#. Coding became my interest after we looked at it last year, but we never really got into learning it unless we took the time to do it outside of class. Well, that's about it. It was a pleasure taking your classes.
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This week in Game Design, our class was tasked with learning about the legal issues that are brought up within the video game industry and creating an infographic based on one of the legal issues. For my infographic, I decided to do trademarks. What surprised me the most when it came to these legal issues was how many different ways you could protect your intellectual property. If you want to protect your business reputation, you would use a trademark to make sure people know that they are buying a product of a trusted company, or if you want to protect a game mechanic, you could look for a patent to own that game mechanic. There are a lot more methods of protecting your intellectual property all of which protect a different thing. I found trade secrets to be the most interesting since it is a very loose way to protect your intellectual property, but it is an effective way to protect it since only the people who know the secret can use it. The only drawback of this method is that people can tell others about the secret and then it no longer is a secret. I think the most difficult issue for me to comply with as a game designer would be copyright because there are so many games that I may accidentally create some art that I didn't know existed in another game and that could cause issues with me and/or the company that I work for in the future. Below is my infographic on trademarks.
For my second week back to school, my game design teacher decided to make us research all of the potential careers inside of the game design industry from level designers to producers. From this info, we were to find a career that we thought was interesting and create an info graphic based on the career. The career I chose was programming be it creating the game engine or the AI in a game. I learned that programming is a very demanding job that requires you to have problem solving skills and high attention to detail in order to fix any bugs in the code. I also learned that there are a lot of different softwares that one can use in order to program rather than there being just one universal way of coding. I found this research helpful in directing me towards programming since it has shown me that some of the other careers in the game design industry don't fit me as a person. This research has also made me look at the game design industry in a new light by showing me that there isn't just one job inside of game design; there are tons of different jobs ranging from audio engineering to game writing, from concept artists to 3D modelers, and from programmers to level designers. Below is a copy of my info graphic that I made inside of my game design class. Sadly, the info is a bit outdated and I couldn't dig down deep enough to find any current statistics about programming.
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AuthorMy name is Timothy Czerniejewski and this is my blog for my Game Art Design interests. Archives
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