It is finally time to get into Unity and 3D game making in my game design class. I still have to finish up some of my 3DS Max assignments before I can start working in Unity, which sucks but at least I am almost finished with the assignment. I haven't had any experience working within Unity prior to this blog post, so I am excited to figure out how to use it. I have however, played some games that have used the Unity engine, so I at least know what Unity is. I am really looking forward to this portion of the class not only because it is new, but because I will be needing this for my advanced studies project next year. I will need to learn all of the tools and techniques I can so that I will be ready for next year. I will also look into the program more over the Summer to make sure that I am confident in my knowledge of it.
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So, I have just finished my college visit to VCU a few hours ago and I found the campus to be very nice. The school of the arts had some amazing art pieces to look at and the Kinetic Imaging department had some nice equipment available and art examples as well. I liked the urban setting of the campus since most of the things that I might need are within walking distance of each other. The food in the city is really good since there are a lot of local chains in the city that I wouldn't be able to find back in North Carolina. The most important thing that I got out of this college trip was that if I do want to pursue anything related to art in game design, I am going to need to get a whole lot better at making art. I have been slacking when it comes to creating art outside of class and getting better at it and my current portfolio wouldn't be enough to get into VCU. Over the rest of the year, I am going to need to start improving both my 2D and 3D art skills so that if I do look into the art portion of game design, I have a portfolio that I can use and I wont be starting from zero when I get into the class.
On Saturday, my mom and I will be driving up to Richmond, Virginia in order to take a look at Virginia Commonwealth University. This school primarily interested me with its course in Kinetic Imaging, which is basically working with sound, video, and animation. This would be an alternative path of study from the one I would want to do, which is programming as I mentioned in a previous blog post. The reason that I would be willing to do this over programming would be because it is another part of the game industry that I am interested in, albeit not as much. Also, programming can be self taught, so if I do go to VCU for Kinetic Imaging, I can teach myself programming in order to develop my own game if I wanted to. Anyway, this will be my first college visit to a school that I might go to in the near future, so I am excited to see what the school has for a campus.
So far, the most important concepts and tools that I have learned about in this class have been the A/V programs, how game design teams work, the different careers in the game design industry, and the new techniques in 3DS Max that I have been working on so far the past few weeks. The A/V techniques will be useful later on if I make my own game and I need to make a promotional video as well as to update my show reel to make it better later down the road. Knowledge of the game industry will be helpful when I am figuring out what I want to do in the game industry and how it works when I get a job in the game industry. The extra 3DS Max tools will help me for my Advanced Studies project next year, which will be creating my own 3D video game, and possibly for college if I try to major in 3D modeling or animation. The curriculum this year is alright as it is so far, but it could use a bit more of an in depth look at the A/V techniques in order to know how the various tools in the programs work so that the Foley Artist assignment isn't as difficult.
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AuthorMy name is Timothy Czerniejewski and this is my blog for my Game Art Design interests. Archives
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