Since I have been mainly posting about my project over the past 2-3 months, I would like to talk about some of the stuff that I have been making outside of that project. I have been mainly working on learning to draw in Illustrator using just my mouse since I don't have the money for a drawing tablet lying around. My main focus is weapons since I have always had a fascination with them ever since I played games like Final Fantasy in which the weapons were very intricate and beautiful. I'm not that much of a fan of guns since they always looked the same to me, however, sci-fi guns are another story since they also appeal to that amazement that I feel when I look at impressive weapons. Along side those weapons, I have been look towards some of the games that I have enjoyed, such as Final Fantasy and Dragon Quest, in order to find something that would be interesting to recreate using Illustrator. Overall, I think I have gotten a lot better at getting over the handicap of using only the mouse when it comes to using Illustrator, I just have to improve my detail and coloring in order to make my digital work look amazing.
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This week, I decided to work on designing a UI, or user interface, for my game since I was already working on 2D art, and I will need a UI later on, so it is better to have an idea on what it will look like rather than having to start from scratch. Anyway, this UI will be somewhat familiar to those of you who have played Starcraft 2 since I based the UI off of it. I simply moved the command menu to the left instead of the right, I moved the mini map to the right from the left, I got rid of the unit portrait that is normally next to the command menu, and I separated the UI to make it seem less cluttered on the screen. I chose to take references from Starcraft 2 because the game itself has the same tempo or speed I am looking for in my game, so the UI would most likely work with my game as well. Also, a game like Sid Meier's Civilization, which is in the RTS category, wouldn't have the right kind of UI since it is a turn-based game whereas mine will not. With the UI concept done, I plan on working on 3D modeling my units and potentially getting them ready for animation.
Plan for Next Week:
My plan this week was to get some concept art done for the buildings in my game. I was only able to get a part of the main building in the game done, the castle. This will be the main objective in the RTS to destroy when it is all finished. With the shortened week at school and me getting sick at the end of the week (Friday), this was all that I could finish within that time frame at school. I am not happy about the lack of work I did this week, however it is concept art so it isn't too important to get it completely finished if you have a general idea of what it is supposed to look like. Also, I will be cooperating with another student who is working on getting a certification in 3DS Max this year so that I can give him something to model and he will be able to help me get my project done at a faster rate. He has already started on modeling a castle and I am waiting to see whether or not it needs changes to fit the correct art style. This week has taught me that I should be working more outside of school when I get the time so that my plans don't fall short.
PS. I decided to use my phone as a "scanner" since I can't get the one at home to work today. Also, this is the second time I have to write this since importing this picture messed up the post. Plan for Next Week:
This week, I have began the very long process of developing my very own video game using my own skills and assets. I decided that I should start this process by working on some concept art to get an idea of how I want the game to look. In my head, I was thinking about a more cartoon-like art style since I haven't seen that many RTS games that use that kind of an art style (at least of the RTS game that I know about). This week, I was able to come up with said concept art for two units that will be available for the human faction in my game. I took a little inspiration from Nintendo's Mii characters where they have very simple arms/legs and added more detail when it came to the armor aspects of the units. I am happy with how they turned out on the paper and I plan to use this general design for the rest of the units in the game. Next week, I will most likely continue the process of concept art, except it will be more building and environment focused. I am thinking about drawing a castle/town hall and a farm building to get an idea on what I am looking for building wise, and if I get to it, maybe draw up a few tree designs for the forest setting that I will set the game in.
Next Week's Plans:
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AuthorMy name is Timothy Czerniejewski and this is my blog for my Game Art Design interests. Archives
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