Plan for Next Week:
- Code consturction
- Code combat
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I got quite a bit done this week. I was able to get resource gathering completed for my game for the most part. I still have to fix it a bit so that the player can see their resource counter and that the harvester actually deposits the resources. What I have done, however, is make a unit to collect resources, make a resource deposit the player can gather from, make a building that can create more harvesters, make the harvester collect resources, show that the harvester is collecting resources through a health bar over the resource deposit, a bar on the selection box of the harvester that shows the amount of resources it has, and the resource deposit gets smaller as it is depleted. The harvester also returns to the building it is made from once it has reached its capacity or if the deposit runs out, but it currently doesn't actually deposit resources to that building yet. I also added health bars to every building and unit. Next week I plan on make a unit that can construct buildings, and after that I will start creating a combat system.
Plan for Next Week:
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I was able to finally finish the rally point system for my game so that players will be able to move around the spawn point of their units if they need to. I also started the process of creating a way for players to collect resources and use them. I first focused on creating an ore object so that I can hide parts of it as the player depletes it of its resources. There is a picture of my ore object below. The idea is that I will hide the twenty something cubes one at a time as the health for the ore reaches zero. The next step in resource collecting is making a unit that actually collects those resources and code it so that the player will receive those resources. I plan on finishing resources next week and then jump onto creating a way for players to spend those resources to create new buildings.
Plan for Next Week:
I am making this blog post early since I wont have access to my computer tomorrow due to a school trip that I am going on. Anyway, I was able to successfully get the spawning of units done within Unity this week, something that I am really proud of. On top of this, I got a majority of the code for a rally point made for the player to see, and in the future change, where their units will spawn when the build time for them is finished. I still need to code in the ability to change the location of the rally point. I will do that next week along with the coding of resources so the player can actually generate an income that they can then spend on units instead of them being free. If I somehow have extra time after that, I will try to code a way for players to construct buildings using a unit.
Plan for Next Week:
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AuthorMy name is Timothy Czerniejewski and this is my blog for my Game Art Design interests. Archives
May 2018
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