Plan for Next Week:
- Code consturction
- Code combat
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I got quite a bit done this week. I was able to get resource gathering completed for my game for the most part. I still have to fix it a bit so that the player can see their resource counter and that the harvester actually deposits the resources. What I have done, however, is make a unit to collect resources, make a resource deposit the player can gather from, make a building that can create more harvesters, make the harvester collect resources, show that the harvester is collecting resources through a health bar over the resource deposit, a bar on the selection box of the harvester that shows the amount of resources it has, and the resource deposit gets smaller as it is depleted. The harvester also returns to the building it is made from once it has reached its capacity or if the deposit runs out, but it currently doesn't actually deposit resources to that building yet. I also added health bars to every building and unit. Next week I plan on make a unit that can construct buildings, and after that I will start creating a combat system.
Plan for Next Week:
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AuthorMy name is Timothy Czerniejewski and this is my blog for my Game Art Design interests. Archives
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