Plan for Next Week:
- Fix my code
- Code unit spawning
- Code resource harvesting
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This blog post will be a bit early since I will be out of commission on Friday due to me getting my wisdom teeth removed tomorrow. Regardless of this fact, I got some more coding done this week. I was able to code unit movement, but when I started to code the player resources into the game, I messed up the unit movement as well, so sadly I wont be able to show anything until next week. When I check Unity, there is an error relating back to my Dictionary variables in my code, so I am going to have to do some debugging. I will hopefully correct whatever is messing up my code next week on top of making it so that buildings can spawn in units. This will be a pretty big step towards making my game playable since making units is one of the most important things when playing an RTS. If I have the time after coding that, I should be able to work on allowing the player to harvest resources so that they can then use those to purchase units which is also another big step towards making my game playable.
Plan for Next Week:
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AuthorMy name is Timothy Czerniejewski and this is my blog for my Game Art Design interests. Archives
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